![]() ![]() ![]() Each room is haunted by several apparitions and a Keeper whose one job is to prevent you from reaching the final boss of the game. ![]() The hallway seems to be more in line with the manor from Act 2, and the areas you visit are are pulled from all three prior acts. You run out of Limbo to find yourself in a grand hallway, with many doors to other areas in the abandoned town from the main game. Had they not said this, it would not be my first guess. According to the Steam page, you are in the mirror realm after fighting the Lady in Red. You’re introduced to the game in Limbo, seemingly running past a ghostly rendition of the opening scene from Act 1, with your friends stranded on a bridge. Keepers of the Dark fits oddly in the DreadOut mythos and timeline. The team was stretched entirely too thin in development, and the latest edition of DreadOut feels as rushed to production as its two prior chapters. Let’s get this out of the way early: DreadOut is a game with a great concept, and an obviously talented team. ![]()
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